Made for the University of Waterloo's Game Development Club 2024 Fall Game Jam.

 Most of the jam time was me trying to figure out the code base for the Vampire Survivors-like gameplay loop. Towards the end of the jam (at the time of writing this there's only an hour left), that's really all I got so far. I did give myself more time with the art and polish this time though, compared to my previous project.

I might come back to this project later on to fully implement the spell casting component of the game, as well as maybe adding different enemies and maybe scaling and upgrades and whatnot.

Hopefully you enjoy what I got so far!

P/s: There's this really weird spawning logic where the enemies would spawn basically on top of your character. I'm not too sure why they're doing that, the code for the spawning logic seems fine but apparently not.

Credits:

Branno - YouTube for the Vampire Survivors Clone tutorial

Knight 16x16 by pixelfelix (itch.io) for the reference on my knight enemies

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